On this segment of the website I plan to write more in-depth posts about my approaches to some of the projects to give you a more detailed insight and to provide me with a chance to reflect and improve.
Potential topics might be:
- Procedural level generation in The Rapid Treasure Escape
- VR stage play in DOWN
- (Ir-)rational Fear of the Unreal (Engine)
- Tweeble Tech Evolution: From Assetbundles in Tweeble Garden to Addressables in Quarantine Companion